lagcheck can I play right now?

Is Ubisoft Connect down right now?

Checked 4 minutes ago

No — Ubisoft Connect is working normally
GeForce NOW, Twilio, Amazon Web Services and Elastic Cloud are all reporting problems at the same time. Amazon Web Services and Elastic Cloud are infrastructure a lot of what we watch runs on. We cannot tell from here whether that is the cause — we are reading status pages, not tracing dependencies — but it is worth ruling out before you blame your own line.
If you are having trouble anyway, the problem is more likely to be between you and Ubisoft Connect than at Ubisoft Connect itself. Two things worth checking, in order: your connection under load — a line that idles at 20 ms can jump to 300 ms while something uploads, which drops you from sessions and looks exactly like a server fault — and whether the people you play with see the same thing, since a service can be healthy in your region and unwell in theirs. Run a connection check.

The last 48 hours

Nothing wrong in the last 48 hours.

Last problem before that: 15 days ago, lasting 5 min.

Longer record

99.94%Reached from our edge, 31 days
3Problems seen
7h 40mLongest
15 daysLast problem
Reached promptly from our edge, last 31 days

These are our numbers, not Ubisoft Connect's. They record whether Ubisoft Connect answered us promptly from a Cloudflare edge — which is a fact about the path between us and them as much as about them. Read it as reachability, not availability.

This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for Ubisoft Connect.

Corrected 2026-08-03. Earlier entries for Ubisoft Connect — 66 recorded problems across 18 days — were judged against a fixed response-time threshold that our own route out of Cloudflare crosses routinely. They described our path to Ubisoft Connect, not Ubisoft Connect being unavailable, and nothing stored alongside them could tell the two apart afterwards. They have been withdrawn rather than deleted, and the record here restarts from that date.

The longest outage we have on record ran 7h 40m.

Day by day

The last 30 days of Ubisoft Connect, one row each.

DayPromptReachedChecksStartedLongest ended
2026-09-15 so far today 100% 100% 278 none
2026-09-14 100% 100% 287 none
2026-09-13 100% 100% 287 none
2026-09-12 100% 100% 287 none
2026-09-11 100% 100% 287 none
2026-09-10 100% 100% 287 none
2026-09-09 100% 100% 288 none
2026-09-08 100% 100% 287 none
2026-09-07 100% 100% 287 none
2026-09-06 100% 100% 287 none
2026-09-05 100% 100% 287 none
2026-09-04 100% 100% 287 none
2026-09-03 100% 100% 287 none
2026-09-02 100% 100% 287 none
2026-09-01 100% 100% 287 none
2026-08-31 99.65% 100% 287 1 5 min
2026-08-30 100% 100% 287 none
2026-08-29 100% 100% 287 none
2026-08-28 100% 100% 287 none
2026-08-27 98.61% 100% 287 2 10 min
2026-08-26 100% 100% 287 none
2026-08-25 100% 100% 287 none
2026-08-24 100% 100% 287 none
2026-08-23 100% 100% 287 none
2026-08-22 100% 100% 287 none
2026-08-21 100% 100% 287 none
2026-08-20 100% 100% 288 none
2026-08-19 100% 100% 287 none
2026-08-18 100% 100% 287 none
2026-08-17 100% 100% 287 none

Prompt is the share of our checks Ubisoft Connect answered quickly; Reached is the share it answered at all. Both describe the path between a Cloudflare edge and them as much as they describe them. Started counts outages that began that day and Longest ended the longest that finished on it, so a problem running across midnight is counted once, on the day it began, and measured on the day it stopped.

Rows recorded before 8 August 2026 do not carry a check count — the figure was kept and the denominator was not — so their percentages are shown without one rather than with a number borrowed from somewhere else. Rows before 9 August 2026 have no Up figure either: until then we recorded only whether something was wrong, not whether it was down, and the two are different questions.

Outage history

StartedLastedSeverityWhat happened
2026-08-31 19:30 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-27 16:05 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-27 15:45 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 17:25 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 17:10 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 16:00 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 15:25 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 14:10 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 13:45 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-12 13:15 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-11 15:55 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-11 14:20 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-11 14:00 UTC 10 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 21:45 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 21:15 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 20:10 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 19:40 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 18:30 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 16:05 UTC 5 min having problems We measured problems reaching Ubisoft Connect
2026-08-10 15:35 UTC 10 min having problems We measured problems reaching Ubisoft Connect

When the status page says green and you still can't play

Status pages report the vendor's view of their own service, and they lag real outages — often by many minutes, sometimes by hours, because a human usually has to confirm before anything is posted. They also can't see the two things most likely to be wrong at your end.

The first is your own connection under load. A line that idles at 20 ms can jump to 300 ms the moment something starts uploading, which drops you from sessions and looks exactly like a server fault. Your plan speed says nothing about this; it's called bufferbloat and almost nobody measures it.

The second is where everyone else in your group is. A service can be healthy in your region and unwell in theirs, and if one person is hosting, their problem is everyone's problem.

Playing with people elsewhere

Ubisoft Connect being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.

Other services we watch

Worth a look when more than one thing feels broken at once: if several are genuinely down together, the fault is usually something they share rather than anything at your end. We are not claiming these particular services fail together — the live dashboard says when they actually do.