lagcheck can I play right now?

Is League of Legends down right now?

Checked 3 minutes ago

No — League of Legends is working normally
Epic Games Store, Nintendo Switch Online, Twilio, Cloudflare and 2 more are all reporting problems at the same time. Cloudflare, Amazon Web Services and Elastic Cloud are infrastructure a lot of what we watch runs on. We cannot tell from here whether that is the cause — we are reading status pages, not tracing dependencies — but it is worth ruling out before you blame your own line.
If you are having trouble anyway, the problem is more likely to be between you and League of Legends than at League of Legends itself. Two things worth checking, in order: your connection under load — a line that idles at 20 ms can jump to 300 ms while something uploads, which drops you from sessions and looks exactly like a server fault — and whether the people you play with see the same thing, since a service can be healthy in your region and unwell in theirs. Run a connection check.

The last 48 hours

3 separate problems in the last 48 hours, most recently 4 hours ago. That's unusual for League of Legends.

Longer record

96.42%Clear of trouble, 31 days
7Problems seen
44h 36mLongest
4 hoursLast problem
Clear of trouble, each day, last 31 days

This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for League of Legends.

Something was impaired on 3.58% of our checks over that window. That is how often League of Legends was reporting a problem somewhere, which is not the same as how often it was unreachable. The longest outage we have on record ran 44h 36m.

Day by day

The last 30 days of League of Legends, one row each.

DayClearUpChecksStartedLongest ended
2026-10-31 so far today 100% 100% 15 none —
2026-10-30 80.14% 97.21% 287 3 2h 8m
2026-10-29 100% 100% 287 none —
2026-10-28 100% 100% 287 none —
2026-10-27 92.33% 100% 287 1 1h 52m
2026-10-26 100% 100% 287 none —
2026-10-25 100% 100% 287 none —
2026-10-24 100% 100% 287 none —
2026-10-23 100% 100% 287 none —
2026-10-22 100% 100% 286 none —
2026-10-21 100% 100% 287 none —
2026-10-20 100% 100% 287 none —
2026-10-19 100% 100% 287 none —
2026-10-18 100% 100% 287 none —
2026-10-17 100% 100% 288 none —
2026-10-16 100% 100% 287 none —
2026-10-15 100% 100% 287 none —
2026-10-14 41.81% 41.81% 287 1 14h 58m
2026-10-13 79% 79% 281 1 —
2026-10-12 100% 100% 287 none —
2026-10-11 100% 100% 287 none —
2026-10-10 100% 100% 287 none —
2026-10-09 100% 100% 287 none —
2026-10-08 95.82% 95.82% 287 1 1h 5m
2026-10-07 100% 100% 287 none —
2026-10-06 100% 100% 287 none —
2026-10-05 100% 100% 287 none —
2026-10-04 100% 100% 287 none —
2026-10-03 100% 100% 287 none —
2026-10-02 100% 100% 287 none —

Clear is the share of checks that found nothing wrong at all; Up is the share that found League of Legends actually reachable — a vendor reporting one impaired component scores zero on the first and a hundred on the second, and both are true. Started counts outages that began that day and Longest ended the longest that finished on it, so a problem running across midnight is counted once, on the day it began, and measured on the day it stopped.

Rows recorded before 8 August 2026 do not carry a check count — the figure was kept and the denominator was not — so their percentages are shown without one rather than with a number borrowed from somewhere else. Rows before 9 August 2026 have no Up figure either: until then we recorded only whether something was wrong, not whether it was down, and the two are different questions.

Outage history

StartedLastedSeverityWhat happened
2026-10-30 21:27 UTC 2h 8m having problems Event Issues
2026-10-30 18:55 UTC 2h 5m having problems Gameplay Issues
2026-10-30 17:56 UTC 44 min partly down Missions Rewards Issues — EUW, EUNE
2026-10-27 21:58 UTC 1h 52m having problems Missions Rewards Issues — KR
2026-10-14 12:39 UTC 4h 1m partly down Patching Issues — KR, JP
2026-10-13 19:03 UTC 14h 58m partly down Game Disconnection Issues — LAS
2026-10-08 14:44 UTC 1h 5m partly down Progression Issues — OCE, JP
2026-09-29 20:50 UTC 6h 5m having problems Account Transfers Disabled — NA, EUW, EUNE, LAS, OCE, JP
2026-09-29 20:30 UTC 20 min having problems Account Transfers Disabled — EUW
2026-09-28 19:47 UTC 12h 3m having problems Parental permissions popup — NA
2026-09-27 01:18 UTC 1h 36m partly down Connectivity Issues — NA
2026-09-21 20:28 UTC 1h 57m partly down Game Disconnection Issues: Ranked Disabled — BR
2026-09-21 00:19 UTC 1h 32m partly down Game Disconnection Issues — BR
2026-09-04 16:01 UTC 12h 4m having problems Login Issues
2026-08-28 00:02 UTC 12h 3m having problems Teamfight Tactics (Double Up) Queue Temporarily Disabled
2026-08-26 12:49 UTC 12h 0m partly down Issues with game updates on iOS
2026-08-25 22:41 UTC 1h 34m having problems Patcher Issues
2026-08-15 02:57 UTC 5h 8m partly down Game Disconnection Issues — EUW, EUNE
2026-08-13 20:21 UTC 59 min partly down Login Issues — EUW, EUNE
2026-08-12 19:55 UTC 12h 5m having problems Account Transfers Disabled — NA, EUW, EUNE, LAS, OCE, KR, JP

When the status page says green and you still can't play

Status pages report the vendor's view of their own service, and they lag real outages — often by many minutes, sometimes by hours, because a human usually has to confirm before anything is posted. They also can't see the two things most likely to be wrong at your end.

The first is your own connection under load. A line that idles at 20 ms can jump to 300 ms the moment something starts uploading, which drops you from sessions and looks exactly like a server fault. Your plan speed says nothing about this; it's called bufferbloat and almost nobody measures it.

The second is where everyone else in your group is. A service can be healthy in your region and unwell in theirs, and if one person is hosting, their problem is everyone's problem.

Playing with people elsewhere

League of Legends being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.

Other services we watch

Worth a look when more than one thing feels broken at once: if several are genuinely down together, the fault is usually something they share rather than anything at your end. We are not claiming these particular services fail together — the live dashboard says when they actually do.