Live network outages, your own connection, and your group. Drag to move, scroll to zoom.
One tap. Measures your connection — including the number that decides whether you can host.
A browser can time HTTP requests but can't measure UDP packet loss the way a game engine does. Treat all of this as a strong indicator, not a netgraph.
Add the people you play with. You will see whose internet is affected, and who should host.
They open lagcheck.com on their own device and run the check. It gives them a code to send you — nothing is collected about them, and nothing leaves their browser unless they choose to paste it.
Enough to tell you whether their provider is down or their region is affected — but they can't be ranked as a host until they run a check.