lagcheck can I play right now?

Is Replicate down right now?

Checked 3 minutes ago

No — Replicate is working normally
Zoom, Twilio, Amazon Web Services and Elastic Cloud are all reporting problems at the same time. Amazon Web Services and Elastic Cloud are infrastructure a lot of what we watch runs on. We cannot tell from here whether that is the cause — we are reading status pages, not tracing dependencies — but it is worth ruling out before you blame your own line.
If you are having trouble anyway, the problem is more likely to be between you and Replicate than at Replicate itself. Two things worth checking, in order: your connection under load — a line that idles at 20 ms can jump to 300 ms while something uploads, which drops you from sessions and looks exactly like a server fault — and whether the people you play with see the same thing, since a service can be healthy in your region and unwell in theirs. Run a connection check.

The last 48 hours

Nothing wrong in the last 48 hours.

Last problem before that: 51 hours ago, lasting 1h 55m.

Longer record

99.3%Clear of trouble, 30 days
2Problems seen
3h 13mLongest
51 hoursLast problem
Clear of trouble, each day, last 30 days

This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for Replicate.

The longest outage we have on record ran 3h 13m.

Day by day

The last 30 days of Replicate, one row each.

DayClearUpChecksStartedLongest ended
2026-09-27No checks yet today
2026-09-26 100% 100% 288 none —
2026-09-25 100% 100% 287 none —
2026-09-24 91.99% 100% 287 1 1h 55m
2026-09-23 100% 100% 264 none —
2026-09-22Not watched
2026-09-21Not watched
2026-09-20Not watched
2026-09-19Not watched
2026-09-18Not watched
2026-09-17Not watched
2026-09-16Not watched
2026-09-15Not watched
2026-09-14Not watched
2026-09-13Not watched
2026-09-12Not watched
2026-09-11Not watched
2026-09-10 100% 100% 47 none —
2026-09-09 100% 100% 288 none —
2026-09-08 100% 100% 287 none —
2026-09-07 100% 100% 287 none —
2026-09-06 100% 100% 287 none —
2026-09-05 100% 100% 287 none —
2026-09-04 100% 100% 287 none —
2026-09-03 100% 100% 287 none —
2026-09-02 100% 100% 287 none —
2026-09-01 100% 100% 287 none —
2026-08-31 100% 100% 287 none —
2026-08-30 100% 100% 287 none —
2026-08-29 100% 100% 287 none —

Clear is the share of checks that found nothing wrong at all; Up is the share that found Replicate actually reachable — a vendor reporting one impaired component scores zero on the first and a hundred on the second, and both are true. Started counts outages that began that day and Longest ended the longest that finished on it, so a problem running across midnight is counted once, on the day it began, and measured on the day it stopped.

12 of these days are blank because we were not watching, not because nothing happened. A day we did not sample is not a day without problems and this table will not pretend otherwise. Rows recorded before 8 August 2026 do not carry a check count — the figure was kept and the denominator was not — so their percentages are shown without one rather than with a number borrowed from somewhere else. Rows before 9 August 2026 have no Up figure either: until then we recorded only whether something was wrong, not whether it was down, and the two are different questions.

Outage history

StartedLastedSeverityWhat happened
2026-09-24 20:40 UTC 1h 55m having problems Intermittent 500 errors for backend services on Replicate
2026-08-26 21:17 UTC 3h 13m partly down A100 hardware partial outage

When the status page says green and you still can't play

Status pages report the vendor's view of their own service, and they lag real outages — often by many minutes, sometimes by hours, because a human usually has to confirm before anything is posted. They also can't see the two things most likely to be wrong at your end.

The first is your own connection under load. A line that idles at 20 ms can jump to 300 ms the moment something starts uploading, which drops you from sessions and looks exactly like a server fault. Your plan speed says nothing about this; it's called bufferbloat and almost nobody measures it.

The second is where everyone else in your group is. A service can be healthy in your region and unwell in theirs, and if one person is hosting, their problem is everyone's problem.

Playing with people elsewhere

Replicate being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.

Other services we watch

Worth a look when more than one thing feels broken at once: if several are genuinely down together, the fault is usually something they share rather than anything at your end. We are not claiming these particular services fail together — the live dashboard says when they actually do.