lagcheck can I play right now?

Is CircleCI down right now?

Checked 3 minutes ago

No — CircleCI is working normally
Valorant, Twilio, Cloudflare, Amazon Web Services and 2 more are all reporting problems at the same time. Cloudflare, Amazon Web Services, Elastic Cloud and Replicate are infrastructure a lot of what we watch runs on. We cannot tell from here whether that is the cause — we are reading status pages, not tracing dependencies — but it is worth ruling out before you blame your own line.
If you are having trouble anyway, the problem is more likely to be between you and CircleCI than at CircleCI itself. Two things worth checking, in order: your connection under load — a line that idles at 20 ms can jump to 300 ms while something uploads, which drops you from sessions and looks exactly like a server fault — and whether the people you play with see the same thing, since a service can be healthy in your region and unwell in theirs. Run a connection check.

The last 48 hours

One problem in the last 48 hours, 21 hours ago, lasting 30 min.

Longer record

98.98%Clear of trouble, 31 days
7Problems seen
14h 37mLongest
21 hoursLast problem
Clear of trouble, each day, last 31 days

This longer record is here so the 48-hour picture above can mean something — without it we could tell you a problem happened, but not whether that is normal for CircleCI.

Something was impaired on 1.02% of our checks over that window. That is how often CircleCI was reporting a problem somewhere, which is not the same as how often it was unreachable. The longest outage we have on record ran 14h 37m.

Day by day

The last 30 days of CircleCI, one row each.

DayClearUpChecksStartedLongest ended
2026-11-11 so far today 100% 100% 165 none —
2026-11-10 97.9% 97.9% 286 1 30 min
2026-11-09 100% 100% 287 none —
2026-11-08 100% 100% 287 none —
2026-11-07 100% 100% 287 none —
2026-11-06 100% 100% 288 none —
2026-11-05 100% 100% 286 none —
2026-11-04 100% 100% 287 none —
2026-11-03 96.15% 100% 286 1 56 min
2026-11-02 100% 100% 287 none —
2026-11-01 100% 100% 287 none —
2026-10-31 100% 100% 287 none —
2026-10-30 100% 100% 287 none —
2026-10-29 100% 100% 286 none —
2026-10-28 95.82% 100% 287 1 1h 5m
2026-10-27 100% 100% 287 none —
2026-10-26 100% 100% 287 none —
2026-10-25 100% 100% 287 none —
2026-10-24 100% — 287 none 20 min
2026-10-23 98.61% 98.61% 287 1 —
2026-10-22 100% 100% 286 none —
2026-10-21 94.43% 100% 287 1 1h 25m
2026-10-20 90.56% 100% 286 1 2h 17m
2026-10-19 100% 100% 286 none —
2026-10-18 100% 100% 287 none —
2026-10-17 100% 100% 288 none —
2026-10-16 100% 100% 287 none —
2026-10-15 100% 100% 285 none —
2026-10-14 94.77% 100% 287 1 1h 18m
2026-10-13 100% 100% 280 none —

Clear is the share of checks that found nothing wrong at all; Up is the share that found CircleCI actually reachable — a vendor reporting one impaired component scores zero on the first and a hundred on the second, and both are true. Started counts outages that began that day and Longest ended the longest that finished on it, so a problem running across midnight is counted once, on the day it began, and measured on the day it stopped.

Rows recorded before 8 August 2026 do not carry a check count — the figure was kept and the denominator was not — so their percentages are shown without one rather than with a number borrowed from somewhere else. Rows before 9 August 2026 have no Up figure either: until then we recorded only whether something was wrong, not whether it was down, and the two are different questions.

Outage history

StartedLastedSeverityWhat happened
2026-11-10 16:50 UTC 30 min partly down Components reporting problems, no incident posted
2026-11-03 14:14 UTC 56 min having problems Increased wait time for Machine jobs
2026-10-28 18:15 UTC 1h 5m having problems Delays for gen2 dedicated IP range jobs
2026-10-23 23:40 UTC 20 min partly down Components reporting problems, no incident posted
2026-10-21 19:31 UTC 1h 25m having problems Increased Docker gen2 wait times
2026-10-20 15:58 UTC 2h 17m having problems Increased wait times for macOS jobs using Xcode 27.0 on m4pro.large
2026-10-14 14:47 UTC 1h 18m having problems Delays starting macOS jobs that use Xcode 26.6.0
2026-10-09 11:33 UTC 14h 37m partly down Delay in data appearing in UI and API
2026-10-08 13:00 UTC 3h 40m having problems Elevated wait times for machine jobs
2026-10-07 18:54 UTC 1h 15m having problems Increased task wait times for Docker Gen2
2026-10-07 14:27 UTC 1h 4m down Elevated level of infra fails on customer jobs
2026-10-07 13:40 UTC 31 min having problems Delay on starting Machine Job Tasks
2026-10-06 16:00 UTC 5h 20m partly down Delays in pipelines, workflows, UI data, and notifications
2026-10-01 09:06 UTC 1h 44m having problems Delays starting Gen 2 Docker Jobs
2026-09-21 16:22 UTC 48 min having problems Delays starting Linux Machine jobs
2026-09-16 14:55 UTC 4h 35m having problems Customers may experience delays in UI updates
2026-09-15 14:42 UTC 2h 24m having problems Customers may experience delays in UI updates
2026-09-14 11:59 UTC 1h 2m having problems Increased wait times for macOS jobs
2026-09-13 09:21 UTC 1h 15m partly down Components reporting problems, no incident posted
2026-09-04 15:16 UTC 1h 45m having problems macOS Job Delays

When the status page says green and you still can't play

Status pages report the vendor's view of their own service, and they lag real outages — often by many minutes, sometimes by hours, because a human usually has to confirm before anything is posted. They also can't see the two things most likely to be wrong at your end.

The first is your own connection under load. A line that idles at 20 ms can jump to 300 ms the moment something starts uploading, which drops you from sessions and looks exactly like a server fault. Your plan speed says nothing about this; it's called bufferbloat and almost nobody measures it.

The second is where everyone else in your group is. A service can be healthy in your region and unwell in theirs, and if one person is hosting, their problem is everyone's problem.

Playing with people elsewhere

CircleCI being fine where you are does not mean it is fine for everyone in your group. The live dashboard resolves status against each person's own region, and will tell you which of your friends is in an affected area — plus who has the connection to host, which is usually a different question from who has the fastest plan.

Other services we watch

Worth a look when more than one thing feels broken at once: if several are genuinely down together, the fault is usually something they share rather than anything at your end. We are not claiming these particular services fail together — the live dashboard says when they actually do.